Post by Judge Sam on May 18, 2009 21:11:15 GMT -5
You are a....
Citizen.
Good luck in capturing the Spies.
Congratulations! You are the winner of the Choose Your Own Role pre-game contest. As your reward you will receive your role.
You are the Taskmaster. Once in the game, you can move roles around.
Every Episode before Imprisonment, you have the option of selecting two people. You do not have to select people.
You cannot choose yourself. If you decide to select two people, and either or both of them have roles, they will switch roles.
If one has a role and the other doesn't, then the person with the role will lose their role forever. The other person will gain that role.
If both players have roles, then the two players will switch roles.
If neither has roles, then nothing happens.
If you successfully move a role around, you will NOT be told this. Despite your ignorance, you will then immediately lose all of your powers and become a regular Citizen. You can only successfully switch people's roles once. As soon as you actually change people's roles, you lose this power forever, though you will not be told that your future selections are pointless. Choose wisely, if you choose randomly you may hit someone.
Note: If you successfully have roles switched, those roles will still be in effect that Imprisonment for those people that previously had them. Example: Before Imprisonment you switch A and B. 'A' had a role and used their role, they still get to use it and get back responses for that episode. After they get it, then they switch for the next Imprisonment. i.e. you can't cancel someone's role action that Imprisonment by using it.
If a role is moved around, the person who receives this role will not receive information about its previous usage, however the role will remain intact as is.
Remember that both Citizens and Spies may have roles. If a role is transfered from a Citizen to a Spy or a Spy to a Citizen this will not change that person's alignment. It is not a problem that these roles change alignment, although small adjustments may be made.
If you wish to select people to switch roles, do so by creating a new thread titled "Episode X Taskmaster switch" and tell me which two players you wish to switch. You must create this thread before I start posting Imprisonment or it doesn't count. If you do not post a thread I will assume you are not using it, you don't have to post that you aren't using it.
Although you came up with this role, I am wondering if you have fully understood all of its possible applications. The ability to take someone's role away from them forever is a power yet before unseen and will certainly impact the game greatly. Will you be able to take a Spy role? Will you give a role to a Spy? Time will tell.
Citizen.
Good luck in capturing the Spies.
Congratulations! You are the winner of the Choose Your Own Role pre-game contest. As your reward you will receive your role.
You are the Taskmaster. Once in the game, you can move roles around.
Every Episode before Imprisonment, you have the option of selecting two people. You do not have to select people.
You cannot choose yourself. If you decide to select two people, and either or both of them have roles, they will switch roles.
If one has a role and the other doesn't, then the person with the role will lose their role forever. The other person will gain that role.
If both players have roles, then the two players will switch roles.
If neither has roles, then nothing happens.
If you successfully move a role around, you will NOT be told this. Despite your ignorance, you will then immediately lose all of your powers and become a regular Citizen. You can only successfully switch people's roles once. As soon as you actually change people's roles, you lose this power forever, though you will not be told that your future selections are pointless. Choose wisely, if you choose randomly you may hit someone.
Note: If you successfully have roles switched, those roles will still be in effect that Imprisonment for those people that previously had them. Example: Before Imprisonment you switch A and B. 'A' had a role and used their role, they still get to use it and get back responses for that episode. After they get it, then they switch for the next Imprisonment. i.e. you can't cancel someone's role action that Imprisonment by using it.
If a role is moved around, the person who receives this role will not receive information about its previous usage, however the role will remain intact as is.
Remember that both Citizens and Spies may have roles. If a role is transfered from a Citizen to a Spy or a Spy to a Citizen this will not change that person's alignment. It is not a problem that these roles change alignment, although small adjustments may be made.
If you wish to select people to switch roles, do so by creating a new thread titled "Episode X Taskmaster switch" and tell me which two players you wish to switch. You must create this thread before I start posting Imprisonment or it doesn't count. If you do not post a thread I will assume you are not using it, you don't have to post that you aren't using it.
Although you came up with this role, I am wondering if you have fully understood all of its possible applications. The ability to take someone's role away from them forever is a power yet before unseen and will certainly impact the game greatly. Will you be able to take a Spy role? Will you give a role to a Spy? Time will tell.
You are the Taskmaster. Everyone has a job to do, including you. Your job to do is to tell everyone else what job to do.
You have to option of picking any two members of the burg who are currently in the game.
If both players have a role, they swap roles.
If one player has a role and the other does not, then the role is transferred from the player who has it to the player who doesn't.
If neither player has a role, nothing happens.
NOTE: Alignments do not change. So if you choose Alice (Citizen) and Bob (Spy), Alice remains a Citizen and Bob remains a Spy.
The details for you to iron out:
How many times can this be used. I'd say clearly no more than once per round. But possibly even less than that, like only so many times over the entire game.
Perhaps a task needs to be completed to earn to right to use the ability. Or secret penalty votes, the number of which increases with every use.
Should there be a limit on the number of times you can select someone to be the target of this ability?
Can the role holder select themselves as one of the switchees?
What if a Citizen gets a Spy role, or vice versa? Should all roles have the stipulation "You will be declared Cit/Spy in the event of an investigation"? Imagine the ensuing chaos if a Spy got a Cit role, and then was investigated!
You have to option of picking any two members of the burg who are currently in the game.
If both players have a role, they swap roles.
If one player has a role and the other does not, then the role is transferred from the player who has it to the player who doesn't.
If neither player has a role, nothing happens.
NOTE: Alignments do not change. So if you choose Alice (Citizen) and Bob (Spy), Alice remains a Citizen and Bob remains a Spy.
The details for you to iron out:
How many times can this be used. I'd say clearly no more than once per round. But possibly even less than that, like only so many times over the entire game.
Perhaps a task needs to be completed to earn to right to use the ability. Or secret penalty votes, the number of which increases with every use.
Should there be a limit on the number of times you can select someone to be the target of this ability?
Can the role holder select themselves as one of the switchees?
What if a Citizen gets a Spy role, or vice versa? Should all roles have the stipulation "You will be declared Cit/Spy in the event of an investigation"? Imagine the ensuing chaos if a Spy got a Cit role, and then was investigated!